finished up The Outer Worlds and I got the idea while watching the epilogue reel -- that fallout-style "here's a dozen short vignettes about what happened based on your in-game decisions" wrapup -- of making a generative "game" that was nothing *but* randomly generated epilogues for a non-existent game.
You'd hit go and it'd play some music while telling you e.g.
- what ended happening in the town of Dirtberg, in the end
- how killing Colonel Grimes changed things
- where Bort went next
I like it's as just sort of a goof, but I also like it as an opportunity to explore that kind of writing free from the massive constraints of having to build questlines and plot modalities into a whole game first.
Like with Fallout or TOW or Dishonored or other games that have used this epilogue style, every vignette tends to be binary, maybe ternary (you sided with faction X! or with faction Y! or killed them all!), because every one of those has to tie into a bunch of setup.
@shoeberto That would be a really interesting design premise for a game, yeah! But also sounds way more complicated to sort out a way to execute, so hopefully someone else will do it and I can just play it after.
@joshmillard oh yeah, it's interesting to think about... less so to implement.
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